The Labyrinth - The Labyrinth at OSGrid - east How long has it been since you completely stepped out of your reality to immerse yourself in a mesmerizing experience of new perceptions? Yes, we are the privileged ones. We can simply step into fellow residents' creations and taste the fruit of their imagination. Looking at and even touching art is one thing, listening to fabulous music is another thrill. None of these come as close to the near-real sensation an immersive dive into a virtual world such as OpenSim has to offer.

Jupiter Underwater Scene2 20170628

I ported my rideable sea horse animation and the pegasus horse script to enhance the beautiful seahorses here on OpenSim and I used +Fred Beckhusen's floating candles script to enhance the fish and sea horses roaming about. It gives a quite natural feel to the underwater scene. If only I could find the mermaids.... You can find Neptunes temple one click away from the landing point.

 NPC Learning Lab Pandora Narasnook 20170622

Playing with NPC's (avatars as bots) is one of the "nifty" features of OpenSim. Those who have attended a Burlesque Show at +Nara Malone's Narasnook Grid, know what marvelous things you can achieve using NPC's.

If this is all new to you and you would like to learn playing with NPC's step by step, you can visit the NPC Learning Lab on the Pandora region. There are 10 video's to watch and NPC learning boxes you can grab to try it all out. Have fun!
HG Address:

magical outfits for the ladies (Zia Frimon) garden
You'll find these and much more in the hidden shop at 261,357,26


Roland's submission to Kroatan Grid's Photo Contest "My Crazy Virtual Life"  has won the Second Prize.

Making Avatars? An interesting page that shows how to make the joints so they bend correctly.

Leveller is a powerful 3D terrain editor for windows from Daylon Graphics. With Leveller the user can "paint" terrain, use vectors to create contours (which can then create heightfields) and use a variety of filters and tools to create distinctive and realistic terrain features (see the website for a more complete list of features). Users can also import and export heightfields in a variety of formats, and the latest update includes methods to easily import from and export to terrains with OpenSimulator (Opensim for short). This tutorial gives a run though on how to do that and why.

Read the full article here:



Backing up stuff to an .iar file

The basic steps to create an IAR file are to start up a simulator (a copy of opensim.exe) and connect to metro. the region doesn’t matter -it can be an empty sim, it doesn’t matter. what matters is gettting the console. (pick an empty spot on the map and put those in as the co ordinates when opensim asks)

If you just want to back up a few things (eg stuff you’ve grabbed off of the hypergrid), make a folder in  your inventory and move the boxes or folders into it….

For example, make a folder name “hg_dl” (hypergrid downloads)
Start up the simulator as I said and go over to the console.
In the console you’d type (assuming this is in windows):
 save iar Han Held hg_dl MYPASSWORD c:\downloads.iar

That’s it, in a nutshell. That will put your IAR file into the root (bottom) of your “c:” drive, and from there you can copy it where-ever you want. An easier alternative might be to use the “bin” folder of your simulator software, in which case you’d simply type:

 save iar Han Held hg_dl MYPASSWORD downloads.iar

and then move it somewhere else (eg. “my documents”) with Windows explorer.

Saving EVERYTHING to an .iar file

You’ll notice that I didn’t explain how to save one’s entire inventory, but only a single folder. To save your entire inventory to an iar file called “inventory.iar” you would type:

save iar Han Held / MYPASSWORD inventory.iar

Restoring an .iar file

to load that iar, you do something similar:
 load iar Han Held / MYPASSWORD c:\downloads.iar

hopefully this helps. For more details, see the opensimulator wiki page on “inventory archives”: